Dungeons of Dredmor - Stuff I learned along the way

Dungeons of Dredmor cover art

There's no denying it. I am a nerd and do game a bit. I've been playing this game called Dungeons of Dredmor since like 2016. Never completed it. It's a very long game but I've played it on and off for like 8 years (I binge it like twice a year).

My main interests are in strategy, 4X, colony management and roguelike/lites (My aging brain needs thinking time before acting!). But I do play other genres as well on occasion (Assassin's Creed, for example).

Dungeon's of Dredmor (2011) is a roguelike (almost). It lacks complete procedural generation, but is extremely close. The game has unique humour and an incredible amount of variety in builds and tactics. It really separates itself from the likes of Tales of Maj'Eyal, CDDA or Caves of Qud in that it's just focused on fun. No sinister themes or world ending storyline looming over your head.

The monsters taunt you in silly ways, there are statues and posters of you labelled an "idiot" or "beware the unibrowed one" (something like that).

Anyways, here's my little list of tips I've discovered along the way:

Things I hate about this game:

An example: My summoned Wyrmling is stuck because it can't figure out how to take one step back, then attack. It's focused on the straight line to the bat: Failure of Dredmor pathfinding

Anyways

I absolutely love this game. It's a masterpiece. I rate it among the likes of FTL, Dwarf fortress, CoQ and so many more like them.

Final rating:

8/10 - Highly recommended and thoroughly under-appreciated.

(man I need to add some buffer space to this layout)

Recent brain activity: